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Gorilla tag
Gorilla tag









gorilla tag gorilla tag

Developer Kerestell Smith tells Road to VR that the game has seen 675,000 unique players to date, a staggering success for an indie VR game that’s had no formal marketing.Īs a multiplayer game running dedicated servers, the impressive player traction is a blessing and a curse the game is free, which means that every additional player makes the game more expensive to operate. The prior update, which covers an earlier milestone in the game’s rapid growth, continues below.įour and a half months after the game’s release, Gorilla Tag’s momentum is still going strong.Īfter being released on App Lab back in March (making it easier for Quest users to jump into the game), the game has reached a new record high count of 5,500 concurrent players across Quest and Steam. It’s still completely bizarre to have made something so many people are enjoying.” Overall I’m really thrilled with how things are going, and getting through the growing pains will be worth it.

gorilla tag

“I have a few volunteers helping out with the Discord who I am immensely grateful for (electronic, pink, blue and graic), but for the most part having a successful multiplayer game means a lot more time spent on community management and stuff. “Being the only person managing the game 24/7 isn’t super fun, since I’m always worried about potential server issues or needing to respond to new exploits or people being horrible and toxic in game and stuff, and dealing with people is one of my least favorite things,” said Smith. With the game now monetizing across all versions, Smith plans to bring on additional help to expand and improve the game. I really didn’t make the game with any expectation of financial success), but now things seem a lot less like ‘maybe IAP will make the game successful’ and more like ‘oh shit, the game is successful’ lol.” “I’m a little out of my depth at this point (to be frank I’ve been pretty out of my depth since I released it. I’m a pretty risk averse person, so I don’t really like throwing money and resources at something speculatively, but now it’s at a point where there’s enough income to justify getting help and stuff, not just to cover expenses for the game itself,” Smith tells Road to VR. pretty much means that I have a solid base to work from. “I think was probably sustainable just, but server costs were eating up most of the net profits there. To that end, Smith says the game is now pulling in “big boy money ” enough to grow the game beyond a one-person team. Recently that changed, which allowed Smith to add IAP to support the Quest version of the game. While the free-to-play game had offered in-app purchases (IAP) on Steam, the Quest version was stuck with no path for monetization because App Lab developers couldn’t add DLC or IAP to their games. Gorilla Tag has reached a new milestone of 1.5 million unique players across Steam and Quest, with a concurrent user record of 13,000, says developer Kerestell Smith.











Gorilla tag